![]() ![]() Part of the reason for bringing it to mobile in the first place was to allow us to reconnect with that kind of lapsed audience and so far it’s been really helpful in bringing people back to the game, just because it’s more convenient.” “If you can remember the password, you’ve still got access to it, then you should have your old character and everything intact.” says Casey. It’s a game that people tend to drop in and out of, but it’s always kind of there. “RuneScape on mobile, it’s been a great way for a lot of people to reconnect with the game,” says Matt Casey, the venerable MMO’s product director, “Everybody’s since kind of got a bit older, got a good bit busier, got jobs, got families and stuff like that. A fully featured window into the realm of Gielinor that you can take with you on the bus is likely to inspire more than a handful of lapsed adventurers to return, and as it turns out that was sort of the idea. RuneScape Mobile has a tempting allure to it, being an easily pocketed version of the first MMO adventure that a lot of gamers of a certain age ever played. ![]() With RuneScape Mobile passing the one year anniversary of its release, Vince Pavey took the opportunity to chat with Matt Casey and Emma Hall at Jagex about their work on the portable version of the ever-popular MMO. ![]()
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